Unit font
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Jany Belluz 3365244e8b Bump version 6 years ago
Sources Bump version 6 years ago
Specimen Bump version 6 years ago
Webfonts prepare webfonts for release 8 years ago
.gitignore Ignore generated WOFF2 fonts 6 years ago
Makefile Generate WOFF2 files, fix #62, new build dep: woff2_compress 6 years ago
OFL.txt bump version, drop RFN (fix #19), update specimen 8 years ago
README.md Bump version 6 years ago
fontdiff Add font diff script 6 years ago
pkg.sh Bump version 6 years ago
validate-generate Generate WOFF2 files, fix #62, new build dep: woff2_compress 6 years ago


Fantasque Sans Mono

A programming font, designed with functionality in mind, and with some wibbly-wobbly handwriting-like fuzziness that makes it unassumingly cool. Download.

Previously known as Cosmic Sans Neue Mono. It appeared that similar names were already in use for other fonts, and that people tended to extend their instinctive hatred of Comic Sans to this very font of mine (which of course can only be loved). Why the previous name? Here is my original explanation:

The name comes from my realization that at some point it looked like the mutant child of Comic Sans and Helvetica Neue. Hopefully it is not the case any more.

Inspirational sources include Inconsolata and Monaco. I have also been using Consolas a lot in my programming life, so it may have some points in common.

Weights, variants and glyph coverage

The font includes a bold version, with the same metrics as the regular one. Both versions include the same ranges of characters : latin letters, some accented glyphs (quite a lot), some greek letters, some arrows.

Please note that I have not tested all of the glyphs I have drawn (some letters have those two layers of crazy accents that I have never witnessed before), so it might look bad in some cases. Please report these problems: see next section.

It also features a good italic version, which I designed in a fashion similar to Consolas' italic version, with new glyph designs, not just an added slant.

Stylistic set(s)

ss01: nondescript k

No distractive lovely loop.

Author and license

Created by Jany Belluz <jany.belluz AT hotmail.fr>

Licensed under the SIL Open Font License (see OFL.txt).

Please send me an e-mail or report an issue on Github if you stumble upon bad design or rendering problems (with screen shot if possible), or if you need more characters, or if you want to compliment me (I love compliments). I also accept Flattry.

Building installable font files

The build process requires:

  • FontForge with python scripting support,
  • ttfautohint
  • sfnt2woff (from the woff-tools package on Ubuntu)
  • ttf2eot, for example from this repository.
  • woff2_compress from the Google WOFF2 tools

Run make. You should see green stuff and some "OK" messages.

If you are using Ubuntu, please note that the FontForge version in the default Ubuntu repositories is much outdated at the time of this writing, and that is known to have caused subtle problems. You are advised to install FontForge from this PPA (using sudo add-apt-repository ppa:fontforge/fontforge prior to the installation). Alternatively, you can always download the latest prebuilt release of these fonts.

make install will install the TTF fonts into your local .fonts/ directory and update the font cache. It comes in handy while modifying the font.


1.1 - First release.

1.1.1 - Make slashes longer, ensure parenthesis and brackets are rendered at the same height, and some other minor adjustments.

1.2 - Add the bold version. Various minor adjustments, new paragraph symbol, slanted dollar.

1.2.1 - Minor adjustments.

1.3 - Very slight change of metrics to add space between characters and lines. Various small changes : curlier curly brackets, more difference between various quotes, cleaner W, w, m, and rounder @. Windows compatibility. More latin accents. Greek letters. Powerline characters.

1.3.1 - Various fixes: still cleaning m and w, reworked all ogoneks, changed a bit the dollar, moved some accents, eliminated glitches around Powerline symbols. TTF fonts are now hinted using Freetype's ttfautohint, which should give much better results on Windows (and maybe in Java apps and others contexts). In case this is a problem, please let me know and I will provide also an unhinted version. Windows users should use the TTF (TrueType) files.

1.3.2 - Various fixes: playing again with bold m, moving accents again, taking care again of Powerline symbols, clean 8 and R. Add a few box drawing characters (for use with vim-indentline). Generate webfonts (goal: this font used for code samples on all cool languages' websites). Add a WIP medium version of the proportional font.

1.4 - Rename font to Fantasque Sans, because fantasque is the new cosmic. Make W look symetrical at big size.

1.4.1 - Drop Reserved Font Name. You can now subset, compress, hint and whatnot without worrying about renaming. Many small improvements (8, s , t, a, e, {, }, W, i, l, g...).

1.5 - Add regular italic version. Some small changes (Q, w, y, n).

1.6 - Add bold italic version.

1.6.1 - Simplify @ to make it look sharp at all sizes. Various fixes.

1.6.2 - Make + symmetrical, align dots in : and ;.

1.6.3 - Add block characters. Make the underscore visible on Windows. Generate better CSS.

1.6.4 - Fix line height on Mac. Move all the italic glyphs to the left. Adjust some accents.

1.6.5 - Make italics visible on Windows.

1.7.0 - Beta version for the 1.7 series. Add Cyrillic alphabet to the four fonts. Add some real sub/supscript numbers and fractions. Revamp straight and curly quotes. Fix some Windows rendering issues. Move accents around (why do I do that every time?) Add fontdiff script which generates font diffs.

1.7.1 - Add a stylistic set to replace the looped lowercase k with a straight version. Adjust curly quotes so they behave better as apostrophes. Also, since nobody complained about the new Cyrillic characters, I declare this is their official release! (I did not change anything since 1.7.0 though).