Minor update
Made sure all vars are declared with the var keyword. modified: plugin/leap/leap.js
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@ -37,8 +37,7 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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pointerSize : 15, // Default minimum height/width of the pointer.
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pointerTolerance : 120 // Bigger = slower pointer.
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},
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now,
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entered;
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entered, enteredPosition, now, size, tipPosition; // Other vars we need later, but don't need to redeclare.
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// Merge user defined settings with defaults
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if( leapConfig ) {
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@ -63,7 +62,7 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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// The innaccuracies were observed on a development model and may not be an issue with consumer models.
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if( frame.fingers.length > 0 && frame.fingers.length < 3 ) {
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// Invert direction and multiply by 3 for greater effect.
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var size = -3 * frame.fingers[0].tipPosition[2];
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size = -3 * frame.fingers[0].tipPosition[2];
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if( size < config.pointerSize ) {
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size = config.pointerSize;
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@ -74,9 +73,9 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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pointer.style.borderRadius = size - 5 + 'px';
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pointer.style.visibility = 'visible';
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if( config.autoCenter ) {
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tipPosition = frame.fingers[0].tipPosition;
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if( config.autoCenter ) {
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// Check whether the finger has entered the z range of the Leap Motion. Used for the autoCenter option.
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if( !entered ) {
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entered = true;
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