foundation for playback component
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@ -1551,6 +1551,19 @@ body {
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}
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/*********************************************
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* PLAYBACK COMPONENT
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*********************************************/
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.reveal .playback {
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position: fixed;
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left: 15px;
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bottom: 15px;
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z-index: 30;
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}
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/*********************************************
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* ROLLING LINKS
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*********************************************/
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2
css/reveal.min.css
vendored
2
css/reveal.min.css
vendored
File diff suppressed because one or more lines are too long
119
js/reveal.js
119
js/reveal.js
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@ -163,6 +163,9 @@ var Reveal = (function(){
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// Flags if the interaction event listeners are bound
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eventsAreBound = false,
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// A visual component used to control auto slide playback
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autoSlidePlayer,
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// Holds information about the currently ongoing touch input
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touch = {
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startX: 0,
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@ -570,6 +573,18 @@ var Reveal = (function(){
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enablePreviewLinks( '[data-preview-link]' );
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}
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if( config.autoSlide && config.autoSlideStoppable ) {
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autoSlidePlayer = new Playback( dom.wrapper, function() {
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return 0.5;
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} );
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autoSlidePlayer.setPlaying( true );
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}
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else if( autoSlidePlayer ) {
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autoSlidePlayer.destroy();
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autoSlidePlayer = null;
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}
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// Load the theme in the config, if it's not already loaded
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if( config.theme && dom.theme ) {
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var themeURL = dom.theme.getAttribute( 'href' );
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@ -2768,6 +2783,110 @@ var Reveal = (function(){
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}
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// --------------------------------------------------------------------//
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// ------------------------ PLAYBACK COMPONENT ------------------------//
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// --------------------------------------------------------------------//
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function Playback( container, progressCheck ) {
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this.size = 50;
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this.thickness = 3;
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this.playing = false;
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this.progress = 0;
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this.container = container;
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this.progressCheck = progressCheck;
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this.canvas = document.createElement( 'canvas' );
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this.canvas.className = 'playback';
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this.canvas.width = this.size;
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this.canvas.height = this.size;
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this.context = this.canvas.getContext( '2d' );
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this.container.appendChild( this.canvas );
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this.render();
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}
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Playback.prototype.setPlaying = function( value ) {
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this.playing = value;
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// Render instantly
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this.render();
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// Start repainting if we're playing
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if( this.playing ) {
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this.update();
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}
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};
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Playback.prototype.setProgress = function( value ) {
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this.progress = value;
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this.render();
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};
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Playback.prototype.update = function() {
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this.progress = this.progressCheck();
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this.render();
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if( this.playing ) {
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window.requestAnimationFrame( this.update.bind( this ) );
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}
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};
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Playback.prototype.render = function() {
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var radius = ( this.size / 2 ) - this.thickness,
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x = this.size / 2,
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y = this.size / 2;
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var startAngle = - Math.PI / 2;
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var endAngle = startAngle + ( this.progress * ( Math.PI * 2 ) );
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this.context.save();
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this.context.clearRect( 0, 0, this.size, this.size );
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// Solid background color
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this.context.beginPath();
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this.context.arc( x, y, radius, 0, Math.PI * 2, false );
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this.context.fillStyle = 'rgba(0,0,0,0.2)';
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this.context.fill();
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// Draw progress track
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this.context.beginPath();
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this.context.arc( x, y, radius, 0, Math.PI * 2, false );
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this.context.lineWidth = this.thickness;
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this.context.strokeStyle = '#666';
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this.context.stroke();
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// Draw progress along arc edge
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this.context.beginPath();
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this.context.arc( x, y, radius, startAngle, endAngle, false );
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this.context.lineWidth = this.thickness;
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this.context.strokeStyle = '#fff';
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this.context.stroke();
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this.context.restore();
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};
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Playback.prototype.destroy = function() {
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if( this.canvas.parentNode ) {
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this.container.removeChild( this.canvas );
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}
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};
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// --------------------------------------------------------------------//
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// ------------------------------- API --------------------------------//
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// --------------------------------------------------------------------//
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4
js/reveal.min.js
vendored
4
js/reveal.min.js
vendored
File diff suppressed because one or more lines are too long
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