support for swipe and pinch gestures #48
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commit
4f08e2aeb0
191
js/reveal.js
191
js/reveal.js
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@ -53,7 +53,18 @@ var Reveal = (function(){
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mouseWheelTimeout = 0,
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// Delays updates to the URL due to a Chrome thumbnailer bug
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writeURLTimeout = 0;
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writeURLTimeout = 0,
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// Holds information about the currently ongoing touch input
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touch = {
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startX: 0,
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startY: 0,
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startSpan: 0,
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startCount: 0,
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handled: false,
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threshold: 40
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};
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/**
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* Starts up the slideshow by applying configuration
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@ -79,14 +90,7 @@ var Reveal = (function(){
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dom.controlsUp = document.querySelector( '#reveal .controls .up' );
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dom.controlsDown = document.querySelector( '#reveal .controls .down' );
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// Bind all view events
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document.addEventListener( 'keydown', onDocumentKeyDown, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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window.addEventListener( 'hashchange', onWindowHashChange, false );
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dom.controlsLeft.addEventListener( 'click', preventAndForward( navigateLeft ), false );
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dom.controlsRight.addEventListener( 'click', preventAndForward( navigateRight ), false );
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dom.controlsUp.addEventListener( 'click', preventAndForward( navigateUp ), false );
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dom.controlsDown.addEventListener( 'click', preventAndForward( navigateDown ), false );
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addEventListeners();
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// Copy options over to our config object
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extend( config, options );
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@ -135,6 +139,33 @@ var Reveal = (function(){
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window.addEventListener( 'load', removeAddressBar, false );
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window.addEventListener( 'orientationchange', removeAddressBar, false );
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}
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}
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function addEventListeners() {
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document.addEventListener( 'keydown', onDocumentKeyDown, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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document.addEventListener( 'touchend', onDocumentTouchEnd, false );
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window.addEventListener( 'hashchange', onWindowHashChange, false );
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dom.controlsLeft.addEventListener( 'click', preventAndForward( navigateLeft ), false );
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dom.controlsRight.addEventListener( 'click', preventAndForward( navigateRight ), false );
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dom.controlsUp.addEventListener( 'click', preventAndForward( navigateUp ), false );
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dom.controlsDown.addEventListener( 'click', preventAndForward( navigateDown ), false );
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}
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function removeEventListeners() {
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document.removeEventListener( 'keydown', onDocumentKeyDown, false );
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document.removeEventListener( 'touchstart', onDocumentTouchStart, false );
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document.removeEventListener( 'touchmove', onDocumentTouchMove, false );
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document.removeEventListener( 'touchend', onDocumentTouchEnd, false );
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window.removeEventListener( 'hashchange', onWindowHashChange, false );
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dom.controlsLeft.removeEventListener( 'click', preventAndForward( navigateLeft ), false );
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dom.controlsRight.removeEventListener( 'click', preventAndForward( navigateRight ), false );
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dom.controlsUp.removeEventListener( 'click', preventAndForward( navigateUp ), false );
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dom.controlsDown.removeEventListener( 'click', preventAndForward( navigateDown ), false );
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}
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/**
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@ -147,6 +178,13 @@ var Reveal = (function(){
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}
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}
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function distanceBetween( a, b ) {
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var dx = a.x - b.x,
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dy = a.y - b.y;
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return Math.sqrt( dx*dx + dy*dy );
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}
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/**
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* Prevents an events defaults behavior calls the
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* specified delegate.
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@ -226,52 +264,96 @@ var Reveal = (function(){
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}
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/**
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* Handler for the document level 'touchstart' event.
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*
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* This enables very basic tap interaction for touch
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* devices. Added mainly for performance testing of 3D
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* transforms on iOS but was so happily surprised with
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* how smoothly it runs so I left it in here. Apple +1
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*
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* @param {Object} event
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* Handler for the document level 'touchstart' event,
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* enables support for swipe and pinch gestures.
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*/
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function onDocumentTouchStart( event ) {
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// We're only interested in one point taps
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if (event.touches.length === 1) {
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// Never prevent taps on anchors and images
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if( event.target.tagName.toLowerCase() === 'a' || event.target.tagName.toLowerCase() === 'img' ) {
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return;
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touch.startX = event.touches[0].clientX;
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touch.startY = event.touches[0].clientY;
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touch.startCount = event.touches.length;
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// If there's two touches we need to memorize the distance
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// between those two points to detect pinching
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if( event.touches.length === 2 ) {
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touch.startSpan = distanceBetween( {
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x: event.touches[1].clientX,
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y: event.touches[1].clientY
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}, {
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x: touch.startX,
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y: touch.startY
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} );
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}
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}
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/**
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* Handler for the document level 'touchmove' event.
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*/
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function onDocumentTouchMove( event ) {
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// Each touch should only trigger one action
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if( !touch.handled ) {
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var currentX = event.touches[0].clientX;
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var currentY = event.touches[0].clientY;
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// If the touch started off with two points and still has
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// two active touches; test for the pinch gesture
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if( event.touches.length === 2 && touch.startCount === 2 ) {
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// The current distance in pixels between the two touch points
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var currentSpan = distanceBetween( {
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x: event.touches[1].clientX,
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y: event.touches[1].clientY
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}, {
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x: touch.startX,
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y: touch.startY
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} );
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// If the span is larger than the desire amount we've got
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// ourselves a pinch
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if( Math.abs( touch.startSpan - currentSpan ) > touch.threshold ) {
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touch.handled = true;
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if( currentSpan < touch.startSpan ) {
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activateOverview();
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}
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else {
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deactivateOverview();
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}
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}
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}
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// There was only one touch point, look for a swipe
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else if( event.touches.length === 1 ) {
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var deltaX = currentX - touch.startX,
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deltaY = currentY - touch.startY;
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if( deltaX > touch.threshold && Math.abs( deltaX ) > Math.abs( deltaY ) ) {
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touch.handled = true;
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navigateLeft();
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}
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else if( deltaX < -touch.threshold && Math.abs( deltaX ) > Math.abs( deltaY ) ) {
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touch.handled = true;
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navigateRight();
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}
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else if( deltaY > touch.threshold ) {
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touch.handled = true;
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navigateUp();
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}
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else if( deltaY < -touch.threshold ) {
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touch.handled = true;
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navigateDown();
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}
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}
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event.preventDefault();
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var point = {
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x: event.touches[0].clientX,
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y: event.touches[0].clientY
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};
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// Define the extent of the areas that may be tapped
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// to navigate
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var wt = window.innerWidth * 0.3;
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var ht = window.innerHeight * 0.3;
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if( point.x < wt ) {
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navigateLeft();
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}
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else if( point.x > window.innerWidth - wt ) {
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navigateRight();
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}
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else if( point.y < ht ) {
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navigateUp();
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}
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else if( point.y > window.innerHeight - ht ) {
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navigateDown();
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}
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slide();
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}
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}
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/**
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* Handler for the document level 'touchend' event.
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*/
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function onDocumentTouchEnd( event ) {
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touch.handled = false;
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}
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/**
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* Handles mouse wheel scrolling, throttled to avoid
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@ -326,6 +408,7 @@ var Reveal = (function(){
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* can't be improved.
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*/
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function activateOverview() {
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dom.wrapper.classList.add( 'overview' );
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var horizontalSlides = Array.prototype.slice.call( document.querySelectorAll( HORIZONTAL_SLIDES_SELECTOR ) );
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@ -365,6 +448,7 @@ var Reveal = (function(){
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// Navigate to this slide on click
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vslide.addEventListener( 'click', onOverviewSlideClicked, true );
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}
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}
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}
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@ -787,6 +871,18 @@ var Reveal = (function(){
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}
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}
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/**
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* Toggles the slide overview mode on and off.
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*/
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function toggleOverview() {
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if( overviewIsActive() ) {
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deactivateOverview();
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}
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else {
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activateOverview();
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}
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}
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// Expose some methods publicly
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return {
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initialize: initialize,
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@ -795,6 +891,7 @@ var Reveal = (function(){
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navigateRight: navigateRight,
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navigateUp: navigateUp,
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navigateDown: navigateDown,
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toggleOverview: toggleOverview,
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// Forward event binding to the reveal DOM element
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addEventListener: function( type, listener, useCapture ) {
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94
js/reveal.min.js
vendored
94
js/reveal.min.js
vendored
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