
7 changed files with 1615 additions and 175 deletions
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/** |
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* Constructor for the playback component, which displays |
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* play/pause/progress controls. |
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* |
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* @param {HTMLElement} container The component will append |
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* itself to this |
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* @param {function} progressCheck A method which will be |
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* called frequently to get the current progress on a range |
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* of 0-1 |
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*/ |
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export default class Playback { |
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constructor( container, progressCheck ) { |
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// Cosmetics
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this.diameter = 100; |
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this.diameter2 = this.diameter/2; |
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this.thickness = 6; |
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// Flags if we are currently playing
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this.playing = false; |
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// Current progress on a 0-1 range
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this.progress = 0; |
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// Used to loop the animation smoothly
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this.progressOffset = 1; |
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this.container = container; |
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this.progressCheck = progressCheck; |
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this.canvas = document.createElement( 'canvas' ); |
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this.canvas.className = 'playback'; |
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this.canvas.width = this.diameter; |
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this.canvas.height = this.diameter; |
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this.canvas.style.width = this.diameter2 + 'px'; |
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this.canvas.style.height = this.diameter2 + 'px'; |
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this.context = this.canvas.getContext( '2d' ); |
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this.container.appendChild( this.canvas ); |
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this.render(); |
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} |
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setPlaying( value ) { |
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const wasPlaying = this.playing; |
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this.playing = value; |
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// Start repainting if we weren't already
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if( !wasPlaying && this.playing ) { |
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this.animate(); |
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} |
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else { |
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this.render(); |
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} |
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} |
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animate() { |
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const progressBefore = this.progress; |
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this.progress = this.progressCheck(); |
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// When we loop, offset the progress so that it eases
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// smoothly rather than immediately resetting
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if( progressBefore > 0.8 && this.progress < 0.2 ) { |
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this.progressOffset = this.progress; |
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} |
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this.render(); |
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if( this.playing ) { |
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requestAnimationFrame( this.animate.bind( this ) ); |
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} |
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} |
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/** |
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* Renders the current progress and playback state. |
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*/ |
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render() { |
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let progress = this.playing ? this.progress : 0, |
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radius = ( this.diameter2 ) - this.thickness, |
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x = this.diameter2, |
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y = this.diameter2, |
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iconSize = 28; |
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// Ease towards 1
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this.progressOffset += ( 1 - this.progressOffset ) * 0.1; |
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const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) ); |
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const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) ); |
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this.context.save(); |
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this.context.clearRect( 0, 0, this.diameter, this.diameter ); |
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// Solid background color
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this.context.beginPath(); |
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this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false ); |
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this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )'; |
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this.context.fill(); |
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// Draw progress track
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this.context.beginPath(); |
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this.context.arc( x, y, radius, 0, Math.PI * 2, false ); |
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this.context.lineWidth = this.thickness; |
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this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )'; |
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this.context.stroke(); |
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if( this.playing ) { |
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// Draw progress on top of track
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this.context.beginPath(); |
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this.context.arc( x, y, radius, startAngle, endAngle, false ); |
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this.context.lineWidth = this.thickness; |
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this.context.strokeStyle = '#fff'; |
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this.context.stroke(); |
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} |
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this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) ); |
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// Draw play/pause icons
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if( this.playing ) { |
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this.context.fillStyle = '#fff'; |
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this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize ); |
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this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize ); |
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} |
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else { |
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this.context.beginPath(); |
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this.context.translate( 4, 0 ); |
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this.context.moveTo( 0, 0 ); |
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this.context.lineTo( iconSize - 4, iconSize / 2 ); |
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this.context.lineTo( 0, iconSize ); |
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this.context.fillStyle = '#fff'; |
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this.context.fill(); |
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} |
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this.context.restore(); |
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} |
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on( type, listener ) { |
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this.canvas.addEventListener( type, listener, false ); |
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} |
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off( type, listener ) { |
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this.canvas.removeEventListener( type, listener, false ); |
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} |
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destroy() { |
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this.playing = false; |
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if( this.canvas.parentNode ) { |
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this.container.removeChild( this.canvas ); |
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} |
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} |
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} |
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