Problem was that we were trying to process menu changes (in response to account manager events) on some background thread as that's what account manager emits them on, so some code internally in PopupWindow's dismiss handling (i think, didn't dig very deeply here) was silently giving up and we'd get into a bad state.
The reason this seemingly only happened if you quickly opened a menu on startup is because account manager isn't initialized until sometime after the startup finished. So the trick was to open the menu (and register account manager state callbacks) before it got initialized, so that the callbacks are invoked.
This should also reproduce in other, much more obscure ways, e.g. if you open the menu right before sync is scheduled to run in the background, change FxA password on another connected client, and then eventually receive a onAuthenticationProblem callback.
AccountObserver listeners were being triggered correctly, however, during every time
we open HomeFragment, home menu gets re-created, which causes us to re-run the initialization
block. Before this patch, the init block would never touch the account manager.
After this patch, it will query it if account manager has already been initialized.
`init` blocks are executed before `val` initialization which is declared afterwards
in the class. In this case, we had `quitItem` and `reconnectToSyncItem` as lazy,
but declared after the `init` block which may need them. And so, while this compiles
just fine, in practice we run into an NPE as the `init` block tries to get the lazy's value.
Simply re-ordering initialization fixes the problem.
This refactor "reverses" relationship between these two classes, allowing
HomeMenu to inform its parent, HomeFragment, of any changes to the menu.
Once that's in place, we start observing account manager changes (once its ready)
for account problems.
This solves two problems:
- initialization of the account manager is no longer necessary to build a home menu
- home menu now starts observing changes to the account manager's state (before it was static)