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For #456 - Moves out KeyTrigger into its own file

master
Jeff Boek 2019-02-12 15:48:53 -08:00
parent 931778acac
commit df3eaa2ca7
2 changed files with 48 additions and 45 deletions

View File

@ -1,6 +1,4 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.fenix.home
@ -145,48 +143,6 @@ class HomeFragment : Fragment() {
}
}
@SuppressWarnings("MagicNumber")
private class KeyTrigger(
frame: Int,
private val onPositiveCross: () -> Unit,
private val onNegativeCross: () -> Unit
) {
private val fireThreshhold = (frame + 0.5F) / 100.0F
private var negativeReset = false
private var positiveReset = false
private var lastFirePosition = 0f
private val triggerSlack = 0.1f
fun conditionallyFire(progress: Float) {
var offset: Float
var lastOffset: Float
if (negativeReset) {
offset = progress - fireThreshhold
lastOffset = lastFirePosition - fireThreshhold
if (offset * lastOffset < 0.0f && offset < 0.0f) {
onNegativeCross.invoke()
negativeReset = false
}
} else if (Math.abs(progress - fireThreshhold) > triggerSlack) {
negativeReset = true
}
if (positiveReset) {
offset = progress - fireThreshhold
lastOffset = lastFirePosition - fireThreshhold
if (offset * lastOffset < 0.0f && offset > 0.0f) {
onPositiveCross.invoke()
positiveReset = false
}
} else if (Math.abs(progress - fireThreshhold) > triggerSlack) {
positiveReset = true
}
lastFirePosition = progress
}
}
override fun onResume() {
super.onResume()
sessionObserver = subscribeToSessions()

View File

@ -0,0 +1,47 @@
package org.mozilla.fenix.home
/* This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/. */
@SuppressWarnings("MagicNumber")
class KeyTrigger(
frame: Int,
private val onPositiveCross: () -> Unit,
private val onNegativeCross: () -> Unit
) {
private val fireThreshhold = (frame + 0.5F) / 100.0F
private var negativeReset = false
private var positiveReset = false
private var lastFirePosition = 0f
private val triggerSlack = 0.1f
fun conditionallyFire(progress: Float) {
var offset: Float
var lastOffset: Float
if (negativeReset) {
offset = progress - fireThreshhold
lastOffset = lastFirePosition - fireThreshhold
if (offset * lastOffset < 0.0f && offset < 0.0f) {
onNegativeCross.invoke()
negativeReset = false
}
} else if (Math.abs(progress - fireThreshhold) > triggerSlack) {
negativeReset = true
}
if (positiveReset) {
offset = progress - fireThreshhold
lastOffset = lastFirePosition - fireThreshhold
if (offset * lastOffset < 0.0f && offset > 0.0f) {
onPositiveCross.invoke()
positiveReset = false
}
} else if (Math.abs(progress - fireThreshhold) > triggerSlack) {
positiveReset = true
}
lastFirePosition = progress
}
}