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fenix/taskcluster/fenix_taskgraph/gradle.py

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# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
from __future__ import absolute_import, print_function, unicode_literals
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import json
import subprocess
from taskgraph.util.memoize import memoize
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Configure either geckoview beta or nightly at compile-time (#4851) * Remove "abi" product flavor and introduce "engine" product flavor. This patch will allow us to build Fenix against GeckoView Nightly and GeckoView Beta by introducing a new flavor dimension: engine = [geckoNightly, geckoBeta]. In addition to that it adds a "fenix" prefix to the nightly, beta and production flavors to reduce the ambiguity between fenix beta/nightly and GeckoView beta/nightly. For now the build types have the following engine variants enabled: **debug**: geckoNightly, geckoBeta Both variants enabled for local development and testing. **forPerformanceTest**: geckoNightly, geckoBeta Both variants enabled unless the perf team only cares about Nightly (tbd) **fenixNightlyLegacy**: geckoBeta Uses GeckoView Beta for now - the same version we ship production builds with (same behavior as before). This release type will eventualyl be decommissioned once we switch to a separate Nightly app on Google Play. **fenixNightly**: geckoBeta Uses GeckoView Beta for now - the same version we ship production builds with (same behavior as before). Changing this build to use GeckoView Nightly is currently being discussed. **fenixBeta**: geckoBeta Fenix Beta uses GeckoView Beta. **fenixProduction** Fenix Production uses GeckoView Beta (69) currently. * gradle.py/variant.py: Replace "abi" with "engine". * Disable enableUnitTestBinaryResources until we can switch to Android Gradle plugin 3.5. * Fenix nightly should use both geckoview nightly and beta * Updates automation to use apk splitting and support different engine
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def get_variant(build_type, engine):
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all_variants = _fetch_all_variants()
matching_variants = [
variant for variant in all_variants
if variant["build_type"] == build_type and variant["engine"] == engine
]
number_of_matching_variants = len(matching_variants)
if number_of_matching_variants == 0:
raise ValueError('No variant found for build type "{}" and engine "{}"'.format(
build_type, engine
))
elif number_of_matching_variants > 1:
raise ValueError('Too many variants found for build type "{}" and engine "{}": {}'.format(
build_type, engine, matching_variants
))
return matching_variants.pop()
@memoize
def _fetch_all_variants():
output = _run_gradle_process('printVariants')
content = _extract_content_from_command_output(output, prefix='variants: ')
return json.loads(content)
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Configure either geckoview beta or nightly at compile-time (#4851) * Remove "abi" product flavor and introduce "engine" product flavor. This patch will allow us to build Fenix against GeckoView Nightly and GeckoView Beta by introducing a new flavor dimension: engine = [geckoNightly, geckoBeta]. In addition to that it adds a "fenix" prefix to the nightly, beta and production flavors to reduce the ambiguity between fenix beta/nightly and GeckoView beta/nightly. For now the build types have the following engine variants enabled: **debug**: geckoNightly, geckoBeta Both variants enabled for local development and testing. **forPerformanceTest**: geckoNightly, geckoBeta Both variants enabled unless the perf team only cares about Nightly (tbd) **fenixNightlyLegacy**: geckoBeta Uses GeckoView Beta for now - the same version we ship production builds with (same behavior as before). This release type will eventualyl be decommissioned once we switch to a separate Nightly app on Google Play. **fenixNightly**: geckoBeta Uses GeckoView Beta for now - the same version we ship production builds with (same behavior as before). Changing this build to use GeckoView Nightly is currently being discussed. **fenixBeta**: geckoBeta Fenix Beta uses GeckoView Beta. **fenixProduction** Fenix Production uses GeckoView Beta (69) currently. * gradle.py/variant.py: Replace "abi" with "engine". * Disable enableUnitTestBinaryResources until we can switch to Android Gradle plugin 3.5. * Fenix nightly should use both geckoview nightly and beta * Updates automation to use apk splitting and support different engine
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def _run_gradle_process(gradle_command, **kwargs):
gradle_properties = [
'-P{property_name}={value}'.format(property_name=property_name, value=value)
for property_name, value in kwargs.iteritems()
]
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Configure either geckoview beta or nightly at compile-time (#4851) * Remove "abi" product flavor and introduce "engine" product flavor. This patch will allow us to build Fenix against GeckoView Nightly and GeckoView Beta by introducing a new flavor dimension: engine = [geckoNightly, geckoBeta]. In addition to that it adds a "fenix" prefix to the nightly, beta and production flavors to reduce the ambiguity between fenix beta/nightly and GeckoView beta/nightly. For now the build types have the following engine variants enabled: **debug**: geckoNightly, geckoBeta Both variants enabled for local development and testing. **forPerformanceTest**: geckoNightly, geckoBeta Both variants enabled unless the perf team only cares about Nightly (tbd) **fenixNightlyLegacy**: geckoBeta Uses GeckoView Beta for now - the same version we ship production builds with (same behavior as before). This release type will eventualyl be decommissioned once we switch to a separate Nightly app on Google Play. **fenixNightly**: geckoBeta Uses GeckoView Beta for now - the same version we ship production builds with (same behavior as before). Changing this build to use GeckoView Nightly is currently being discussed. **fenixBeta**: geckoBeta Fenix Beta uses GeckoView Beta. **fenixProduction** Fenix Production uses GeckoView Beta (69) currently. * gradle.py/variant.py: Replace "abi" with "engine". * Disable enableUnitTestBinaryResources until we can switch to Android Gradle plugin 3.5. * Fenix nightly should use both geckoview nightly and beta * Updates automation to use apk splitting and support different engine
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process = subprocess.Popen(["./gradlew", "--no-daemon", "--quiet", gradle_command] + gradle_properties, stdout=subprocess.PIPE)
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output, err = process.communicate()
exit_code = process.wait()
if exit_code is not 0:
raise RuntimeError("Gradle command returned error: {}".format(exit_code))
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return output
def _extract_content_from_command_output(output, prefix):
variants_line = [line for line in output.split('\n') if line.startswith(prefix)][0]
return variants_line.split(' ', 1)[1]